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= Artificial intelligence
{wiki}
= AI
{c}
{synonym}
{title2}
= AI by capability
{c}
{parent=Artificial intelligence}
= Artificial general intelligence
{parent=AI by capability}
{wiki}
= AGI
{c}
{synonym}
{title2}
Given enough computational power per dollar, AGI is inevitable, but it is not sure certain ever happen given the end of <Moore's law>[end of Moore's Law].
Alternatively, it could also be achieved genetically modified biological brains + <brain in a vat>.
Imagine a brain the size of a building, perfectly engineered to solve certain engineering problems, and giving hints to human operators + taking feedback from cameras and audio attached to the operators.
This likely implies <transhumanism>, and <mind uploading>.
<Ciro Santilli> joined the silicon industry at one point to help increase our computational capacity and reach AGI.
Ciro believes that the easiest route to full AI, if any, could involve <Ciro's 2D reinforcement learning games>.
= Principles of AGI
{parent=Artificial general intelligence}
= The missing link between continuous and discrete AI
{parent=Principles of AGI}
<Ciro Santilli> has felt that perhaps what is missing in 2020's <AGI> research is:
* the interface between:
* the continuous/noisy level (now well developed under <artificial neural network> techniques of the 2010's)
* and <symbolic AI> level AI
The key question is somewhat how to extract symbols out of the space-time continuous experiences.
* more specialized accelerators that somehow interface with more generic <artificial neural networks>. Notably some kind of speialized processing of spacial elements is obviously hardcoded into the brain, see e.g. <grid cell>{full}
Forcing these boundaries to be tested was one of the main design goals of <Ciro's 2D reinforcement learning games>.
In those games, for example:
* when you press a button here, a door opens somewhere far away
* when you touch certain types of objects, a chemical reaction may happen, but not other types of objects
Therefore, those continuous objects would also have "magic" effects that could not be explained by "simple" "what is touching what" ideas.
Bibliography:
* https://mitpress.mit.edu/9780262632683/the-algebraic-mind/
= Intelligence is hierarchical
{parent=Principles of AGI}
This point is beautifully argued in lots of different sources, and is clearly a pillar of <AGI>.
Perhaps one may argue that our <deep learning> layers do form some kind of hierarchy, e.g. this is very clear in certain models such as <convolutional neural network>. But many of those models cannot have arbitrarily deep hierarchies, which appears to be a fundamental aspect of intelligence.
<How to Create a Mind>:
> The lists of steps in my mind are organized in hierarchies. I follow a routine procedure before going to sleep. The first step is to brush my teeth. But this action is in turn broken into a smaller series of steps, the first of which is to put toothpaste on the toothbrush. That step in turn is made up of yet smaller steps, such as finding the toothpaste, removing the cap, and so on. The step of finding the toothpaste also has steps, the first of which is to open the bathroom cabinet. That step in turn requires steps, the first of which is to grab the outside of the cabinet door. This nesting actually continues down to a very fine grain of movements, so that there are literally thousands of little actions constituting my nighttime routine. Although I may have difficulty remembering details of a walk I took just a few hours ago, I have no difficulty recalling all of these many steps in preparing for bed - so much so that I am able to think about other things while I go through these procedures. It is important to point out that this list is not stored as one long list of thousands of steps - rather, each of our routine procedures is remembered as an elaborate hierarchy of nested activities.
<Human Compatible>: TODO get exact quote. It was something along: life goal: save world from hunger. Subgoal: apply for some grant. Sub-sub-goal: eat, sleep, take shower. Sub-sub-sub-goal: move muscles to get me to table and open a can.
= AGI architecture
{c}
{parent=Principles of AGI}
\Video[https://youtu.be/pd0JmT6rYcI?t=3536]
{title=From Machine Learning to Autonomous Intelligence by <Yann LeCun> (2023)}
{description=
After a bunch of B.S., LeCun goes on to describe his AGI architecture. Nothing ground breaking, but not bad either.
* https://youtu.be/pd0JmT6rYcI?t=3705[]: <intelligence is hierarchical>
}
Bibliography:
* https://www.reddit.com/r/agi/comments/108e7n1/best_starting_papersbooks_to_read_to_try_to/
= Elements of AGI
{c}
{parent=AGI architecture}
This section is about ideas that are thought to be part of an AGI system.
= Common sense
{parent=Elements of AGI}
{wiki}
\Video[https://www.youtube.com/watch?v=49t-WWTx0RQ]
{title=My Job is to Open and Close Doors by Mattias Pilhede (2019)}
{description=An interesting humorous short meditation on <common sense>.}
= Instrumental goal
{parent=Elements of AGI}
= Instrumental convergence
{parent=Instrumental goal}
{wiki}
= AGI research
{c}
{parent=Artificial general intelligence}
= History of AGI research
{c}
{parent=AGI research}
= AGI blues
{c}
{parent=History of AGI research}
Term invented by <Ciro Santilli>, similar to "<nuclear blues>", and used to describe the feeling that every little shitty job you are doing (that does not considerably help achieving <AGI>) is completely pointless given that we are likely close to <AGI> as of 2023.
= AGI excitement
{c}
{parent=AGI blues}
The opposite of the <AGI blues>. In 2025 <Ciro Santilli> fell well in this camp.
= Moravec's paradox
{c}
{parent=History of AGI research}
{title2=1980s}
{wiki}
= AI winter
{c}
{parent=History of AGI research}
{wiki}
= AI boom
{c}
{parent=History of AGI research}
{title2=2012-}
{wiki}
= AGI research has become a taboo in the early 21st century
{c}
{parent=History of AGI research}
Due to the failures of earlier generations, which believed that would quickly achieve <AGI>, leading to the <AI winters>, 21st researchers have been very afraid of even trying it, rather going only for smaller subste problems like better neural network designs, at the risk of being considered a <crank (person)>.
While there is fundamental value in such subset problems, the general view to the final goal is also very important, we will likely never reach AI without it.
This is voiced for example in <Superintelligence by Nick Bostrom (2014)> section "Opinions about the future of machine intelligence" which in turn quotes Nils Nilsson:
> There may, however, be a residual cultural effect on the AI community of its earlier history that makes many mainstream researchers reluctant to align themselves with over-grand ambition. Thus Nils Nilsson, one of the old-timers in the field, complains that his present-day colleagues lack the boldness of spirit that propelled the pioneers of his own generation:
> Concern for "respectability" has had, I think, a stultifying effect on some AI researchers. I hear them saying things like, "AI used to be criticized for its flossiness. Now that we have made solid progress, let us not risk losing our respectability." One result of this conservatism has been increased concentration on "weak AI" - the variety devoted to providing aids to human
thought - and away from "strong AI" - the variety that attempts to mechanize human-level intelligence
Nilsson’s sentiment has been echoed by several others of the founders, including Marvin Minsky, John McCarthy, and Patrick Winston.
<Don't be a pussy>, AI researchers!!!
= AGI interest group
{parent=AGI research}
= AGI House
{parent=AGI interest group}
* https://www.agihouse.org/
* https://www.businessinsider.com/heres-how-agi-house-bays-hottest-artificial-intelligence-hacker-2023-6
= AGI conference
{c}
{parent=AGI interest group}
https://www.agi-conference.org/
It is hard to overstate how low the level of this conference seems to be at first sight. <AGI research has become a taboo in the early 21st century>[Truly sad].
= Open AGI Summit
{c}
{parent=AGI conference}
https://openagi.xyz/
The tagline smells like bullshit:
> Integrating AI with web3 and decentralized ecosystems
= Journal of Artificial General Intelligence
{c}
{parent=AGI research}
https://sciendo.com/journal/JAGI
= AGI research entity
{c}
{parent=AGI research}
{tag=AI research entity}
* https://www.quora.com/What-are-some-good-research-schools-PhD-for-Artificial-General-Intelligence-not-Machine-Learning/answer/Ciro-Santilli What are some good research schools (PhD) for Artificial General Intelligence (not Machine Learning)?
* 2020 https://towardsdatascience.com/four-ai-companies-on-the-bleeding-edge-of-artificial-general-intelligence-b17227a0b64a Top 4 AI companies leading in the race towards Artificial General Intelligence
* Douglas Hofstadter according to https://www.theatlantic.com/magazine/archive/2013/11/the-man-who-would-teach-machines-to-think/309529/ The Man Who Would Teach Machines to Think (2013) by <James Somers>
* Pei Wang from Temple University: https://cis.temple.edu/~wangp/
* https://www.reddit.com/r/agi/comments/zzfwww/are_there_people_actually_working_to_make_an_agi/
* <Sergey Brin> explicit internal memo aiming at <AGI>: https://techcrunch.com/2025/02/28/sergey-brin-says-rto-is-key-to-google-winning-the-agi-race/
= Amazon AGI team
{tag=Amazon division}
{parent=AGI research entity}
https://amazon.jobs/content/en/teams/agi
= Giotto.ai
{c}
{parent=AGI research entity}
https://www.giotto.ai/
> At Giotto.ai, our technology is designed to bridge the gap between current AI capabilities and the promise of Artificial General Intelligence (AGI).
Their website doesn't clearly explain their technology as of 2025.
They claim to have done some work on <ARC-AGI> which is cool, but no clear references to what they did or if there's anything public about it.
= Kyutai
{c}
{parent=AGI research entity}
https://kyutai.org/ just says:
> Our mission is to build and democratize artificial general intelligence through open science
They are <not-for-profit> and had massive investments: https://techcrunch.com/2023/11/17/kyutai-is-an-french-ai-research-lab-with-a-330-million-budget-that-will-make-everything-open-source/
they also don't say at all what they are looking into for <agi>, the only public thing they have are <speech-to-speech> and <speech to text> so how's that related to agi at.
= mit quest for intelligence
{c}
{parent=agi research entity}
{tag=mit}
https://quest.mit.edu/about/vision-statement
= safe superintelligence inc.
{c}
{parent=agi research entity}
https://ssi.inc/
raised \$1b at \$5b valuation on september 2024, then \$2b at \$30b on march 2025. lol!
From their website:
> Superintelligence is within reach.
> Our singular focus means no distraction by management overhead or product cycles, and our business model means safety, security, and progress are all insulated from short-term commercial pressures.
= Steven Byrnes
{c}
{parent=AGI research entity}
{tag=Astera Institute person}
{wiki}
* https://sjbyrnes.com/
* https://twitter.com/steve47285
* https://www.lesswrong.com/posts/diruo47z32eprenTg/my-computational-framework-for-the-brain
= Astera Institute
{c}
{parent=AGI research entity}
{tag=Hipster research institute}
{tag=Jed McCaleb}
https://astera.org/agi/
By the rich founder of <Mt. Gox> and Ripple, <Jed McCaleb>.
> Obelisk is the Artificial General Intelligence laboratory at Astera. We are focused on the following problems: How does an agent continuously adapt to a changing environment and incorporate new information? In a complicated stochastic environment with sparse rewards, how does an agent associate rewards with the correct set of actions that led to those rewards? How does higher level planning arise?
= Hipster research institute
{parent=Astera Institute}
These are research institutes usually funded by rich tech bros, sometimes <cryptocurrency> magnates, but not necessarily.
= Topos institute
{parent=Hipster research institute}
https://topos.institute/
= Astera Institute person
{c}
{parent=Astera Institute}
= Michael Nielsen
{c}
{parent=Astera Institute person}
Interesting dude, with some interest overlaps with <Ciro Santilli>, like <quantum computing>:
* https://github.com/mnielsen
* https://michaelnielsen.org/
* https://twitter.com/michael_nielsen
* https://www.youtube.com/c/michaelnielsen
= FutureAI
{c}
{parent=AGI research entity}
= Future AI
{c}
{synonym}
{title2}
It is a bit hard to decide if those people are serious or not. Sometimes it feels scammy, but sometimes it feels fun and right!
Particularly concerning is the fact that they are not a <not-for-profit> entity, and it is hard to understand how they might make money.
<Charles Simon>, the founder, is pretty focused in how natural neurons work vs <artificial neural network> models. He has some good explanations of that, and one major focus of the project is their semi open source spiking neuron simulator <BrainSimII>. While <Ciro Santilli> believes that there might be insight in that, he also has doubts if certain modules of the brain wouldn't be more suitable coded directly in regular <programming languages> with greater ease and performance.
FutureAI appears to be Charles' retirement for fun project, he is likely <independently wealthy>. Well done.
* https://www.aitimejournal.com/interview-with-charles-simon-ceo-and-founder-futureai
* 2022 raised 2 million USD:
* https://www.prnewswire.com/news-releases/ai-futureai-raises-2-million-to-develop-artificial-general-intelligence-301459164.html
\Video[https://www.youtube.com/watch?v=ivbGbSx0K8k]
{title=Creativity and <AGI> by <Charles Simon>'s at AGI-22 (2022)}
{description=
Sounds OK!
* https://youtu.be/ivbGbSx0K8k?t=856 general structure of the <human brain> 86B total, matching <number of neurons in the human brain>, with:
* 14B: brainstem
* 16B: <neocortex>
* 56B: cerebelum
* https://www.youtube.com/watch?t=1433 some sequencing ideas/conjectures
}
\Video[https://www.youtube.com/watch?v=KQP1gPTk0FI]
{title=Machine Learning Is Not Like Your Brain by <Future AI> (2022)}
{description=Contains some <BrainSimII> demos.}
= BrainSimII
{c}
{parent=FutureAI}
{tag=Neuron simulator}
https://github.com/FutureAIGuru/BrainSimII
The video from https://futureai.guru/technologies/brian-simulator-ii-open-source-agi-toolkit/ shows a demo of the possibly non open source version. They have a <GUI> neuron viewer and editor, which is kind of cool.
\Video[https://www.youtube.com/watch?v=KQP1gPTk0FI]
{title=Machine Learning Is Not Like Your Brain by <Charles Simon> (2022)}
= Sallie
{disambiguate=FutureAI}
{c}
{parent=FutureAI}
{tag=AI training robot}
Not having a manipulator claw is a major issue with this one.
But they also have a co-simulation focus, which is a bit of a win.
= Charles Simon
{c}
{parent=FutureAI}
* https://www.linkedin.com/in/charles-simon-futureai/
* https://futureai.guru/about/the-team/
Basically it looks like the dude got enough money after selling some companies, and now he's doing cooler stuff without much need of money. Not bad.
= GoodAI
{c}
{parent=AGI research entity}
<Marek Rosa>'s play thing.
= AI People
{c}
{parent=GoodAI}
{tag=AI game with natural language}
{title2=2023}
\Video[https://www.youtube.com/watch?v=xkn0H_iWDEQ]
{title=AI Game - LLM-driven NPCs that can talk by Marek Rosa (2023)}
{description=Not the most amazing demo, but the idea is there. Seems to be a preview for <AI People>. The previous working title seems to have been AI Odyssey.}
= Marek Rosa
{c}
{parent=GoodAI}
{wiki}
= NDEA
{c}
{parent=AGI research entity}
https://ndea.com/
> We believe program synthesis holds the key to unlocking <AGI>.
Cool. Founders are also very interested in <ARC-AGI>.
= Numenta
{c}
{parent=AGI research entity}
Homepage: https://www.numenta.com/
= Numenta employee
{parent=Numenta}
= Jeff Hawkins
{c}
{parent=Numenta employee}
{wiki}
= Hierarchical temporal memory
{parent=Numenta}
{tag=AGI architecture}
{wiki}
\Video[https://www.youtube.com/watch?v=XMB0ri4qgwc]
{title=HTM Overview (Episode 0) by <Numenta>}
= On Intelligence
{c}
{parent=Hierarchical temporal memory}
{title2=2004}
{wiki}
\Image[https://upload.wikimedia.org/wikipedia/en/b/bd/OnInt.png]
= Sakana.AI
{c}
{parent=AGI research entity}
https://sakana.ai
Their description is a bit of localization randomness:
> We are building a world class AI research lab in Tokyo.
We want to develop AI solutions for Japan's needs, and democratize AI in Japan.
\Video[https://www.youtube.com/watch?v=DtePicx_kFY]
{title=I Co-Invented the Transformer. Now I'm Replacing It.}
{description=Interview with Sakana.AI co-founders Llion Jones and Luke Darlow by Machine Learning Street Talk published Nov 23, 2025.}
= AGI software
{c}
{parent=Artificial general intelligence}
= Artificial general intelligence software
{synonym}
{title2}
* https://ai.stackexchange.com/questions/5428/how-can-people-contribute-to-agi-research mentions:
* https://github.com/opennars/opennars
* https://github.com/brohrer/robot-brain-project
= OpenCog
{c}
{parent=AGI software}
{wiki}
= Ben Goertzel
{c}
{parent=OpenCog}
{tag=AGI research entity}
{wiki}
https://www.reddit.com/r/artificial/comments/b38hbk/what_do_my_fellow_ai_researchers_think_of_ben/ What do my fellow AI researchers think of Ben Goertzel and his research?
= SingularityNET
{c}
{parent=Ben Goertzel}
{wiki}
https://singularitynet.io/
<Ben Goertzel>'s <fog computing> project to try and help achieve <AGI>.
= NuNET
{c}
{parent=SingularityNET}
{tag=Fog computing}
= AGI-complete
{c}
{parent=Artificial general intelligence}
{tag=Complexity class}
{wiki}
= AI-complete
{synonym}
Term invented by <Ciro Santilli> to refer to problems that can only be solved once we have <AGI>.
It is somewhat of a flawed analogy to <NP-complete>.
= Polanyi's paradox
{c}
{parent=Artificial general intelligence}
{title2=We can know more than we can tell}
= Mechanistic interpretability
{parent=Polanyi's paradox}
{wiki}
* https://x.com/aif_media/status/1923028051149062607
= Interpretability
{synonym}
= AGI test
{c}
{parent=Artificial general intelligence}
{wiki=https://en.wikipedia.org/w/index.php?title=Artificial_general_intelligence&oldid=1192191193#Tests_for_human-level_AGI}
= AGI benchmark
{c}
{synonym}
= CAPTCHA
{c}
{parent=AGI test}
{wiki}
= reCAPTCHA
{c}
{parent=CAPTCHA}
{wiki}
= Turing test
{c}
{parent=AGI test}
{wiki}
= ARC-AGI
{c}
{parent=AGI test}
= The Abstraction and Reasoning Challenge
{synonym}
{title2}
* https://arcprize.org/
* https://lab42.global/arc/
* https://pgpbpadilla.github.io/chollet-arc-challenge
This one goes all in the following themes:
* few examples to learn from. You have to carefully inspect the input examples to deduce the output rules. Rules can require specific It application ordering, so you actually generate an algorithm. It tends to be easy for humans, but sometimes not so easy!
* extensive use of geometric concepts, notably "contained inside", "adjacent to", "connected"
Bibliography:
* https://www.reddit.com/r/mlscaling/comments/1ht4emi/anyone_else_suspect_arcagi_was_never_much_of_a/ Anyone else suspect ARC-AGI was never much of a test of anything? (2025)
= ARC-AGI theory
{c}
{parent=ARC-AGI}
= Information theoretical musings inspired by ARC-AGI
{parent=ARC-AGI theory}
The extreme <overfitting> case of training is to have a map where each input leads to one output.
However it is cool that this overfit does not allow you to compute the final input for which there is no known output.
This therefore forces the creation of more general solution rules.
While in some cases solutions can work for any input, in many others they require specific assumptions about input, but the model could simply check that the assumptions apply to all inputs and use them for the final algorithm.
Bibliography:
* https://lewish.io/posts/how-to-beat-arc-agi-2
= ARC-AGI is a black hole for early retired tech and finance bros
{parent=ARC-AGI theory}
People who do cool open tech stuff when don't need money anymore are awesome:
* François Chollet, project founder: https://www.linkedin.com/in/fchollet/ 9 years at Google from 2015 to 2024. He founded ARC while he was still at Google though, so maybe doesn't count
* Cristiano Calgano from <cristianoc arc-agi-2-abstraction-dataset>. <Imperial College London> researcher who founded a <formal verification> company and sold it to <Facebook> where he staid for 7 years
= ARC-AGI visualization
{c}
{parent=ARC-AGI}
https://www.kaggle.com/code/allegich/arc-agi-2025-visualization-all-1000-120-tasks contains plots of all questions and answers. It is truly very convenient.
= ARC-AGI approach
{c}
{parent=ARC-AGI}
* https://arcprize.org/guide
* https://lewish.io/posts/how-to-beat-arc-agi-2
= ARC-AGI feature extraction
{c}
{parent=ARC-AGI approach}
https://www.kaggle.com/code/allegich/eda-statistical-analysis-and-feature-extraction has a very basic feature extraction.
= ARC-AGI implementation
{c}
{parent=ARC-AGI}
Bibliography:
* https://github.com/zoecarver/grover-arc/issues/1
= ARC-DSL
{c}
{parent=ARC-AGI implementation}
https://github.com/michaelhodel/arc-dsl
This interesting repo defines a set of input transformations that can be composed together into programs to generate the solve ARC problems.
It does not appear to have any <program synthesis>: it only defines the DSL and then provides manual solutions to the problems.
The README is lacking as usual, an overview of the files is:
* https://github.com/michaelhodel/arc-dsl/blob/635de4902a5fb4e376f27333feaa396d3f5dfdcb/dsl.py[dsl.py]: defines the transformations as Python functions
* https://github.com/michaelhodel/arc-dsl/blob/635de4902a5fb4e376f27333feaa396d3f5dfdcb/solvers.py[solvers.py]: defines solvers for the 400 <ARC-AGI-1 training problems>
Intended usage to run the solvers seems to be:
``
git clone https://github.com/fchollet/ARC-AGI
cd ARC-AGI
git checkout 399030444e0ab0cc8b4e199870fb20b863846f34
git clone https://github.com/michaelhodel/arc-dsl
cd arc-dsl
git checkout 635de4902a5fb4e376f27333feaa396d3f5dfdcb
python main.py
``
Unfortunately this blows up on <Ubuntu 25.04> on `test_mpapply` apparently due to a <Python 3.12> issue and the pull request https://github.com/michaelhodel/arc-dsl/pull/7 has been ignored for more than one year, so the project is largely dead.
= ARC-DSL-2
{c}
{parent=ARC-AGI implementation}
https://github.com/arc-dsl-2/arc-dsl-2
<Ciro Santilli>'s fork of <ARC-DSL> merging all pull requests needed to make tests run again on <Ubuntu 25.04>.
= cristianoc/arc-agi-2-abstraction-dataset
{parent=ARC-AGI implementation}
https://github.com/cristianoc/arc-agi-2-abstraction-dataset
Contains 120 DSL implementations for the
From another awesome retired tech bro that does this project for fun.
= ARC-AGI without LLM
{c}
{parent=ARC-AGI implementation}
Some mentions at: https://arcprize.org/blog/arc-prize-2025-results-analysis section "Zero-Pretraining Deep Learning Methods".
= CompressARC
{c}
{parent=ARC-AGI without LLM}
https://iliao2345.github.io/blog_posts/arc_agi_without_pretraining/arc_agi_without_pretraining.html
= mdlARC
{c}
{parent=ARC-AGI without LLM}
https://github.com/mvakde/mdlARC
= Local CPU ARC-AGI without LLM
{parent=ARC-AGI without LLM}
* https://iliao2345.github.io/blog_posts/arc_agi_without_pretraining/arc_agi_without_pretraining.html
= aviad12g/ARC-AGI-solution
{c}
{parent=Local CPU ARC-AGI without LLM}
https://github.com/aviad12g/ARC-AGI-solution
Interesting looking repo with optional <GPU> and optional <LLM>.
It seems to have been tested on something older than <Ubuntu 24.04>, as 24.04 install requires some porting, started process at: https://github.com/cirosantilli/ARC-AGI-solution/tree/ubuntu-24-04 but gave up to try <Ubuntu 22.04> instead.
<Ubuntu 22.04> <Docker> install worked without patches, after installing <Poetry (Python)> e.g. to try and solve <aRC-AGI-2 problem/list/1ae2feb7>:
``
git clone https://github.com/aviad12g/ARC-AGI-solution
cd ARC-AGI-solution
git checkout f3283f727488ad98fe575ea6a5ac981e4a188e49
poetry install
git clone https://github.com/arcprize/ARC-AGI-2
`poetry env activate`
export PYTHONPATH="$PWD/src:$PYTHONPATH"
python3 -m arc_solver.cli.main solve ARC-AGI-2/data/evaluation/1ae2feb7.json
``
but towards the end we have:
``
{
"success": false,
"error": "Search failed: no_multi_example_solution",
"search_stats": {
"nodes_expanded": 21,
"nodes_generated": 903,
"termination_reason": "no_multi_example_solution",
"candidates_generated": 25,
"examples_validated": 3,
"validation_success_rate": 0.0,
"multi_example_used": true
},
"predictions": [
null,
null,
null
],
"computation_time": 30.234344280001096,
"task_id": "1ae2feb7",
"task_file": "ARC-AGI-2/data/evaluation/1ae2feb7.json",
"solver_version": "0.1.0",
"total_time": 30.24239572100123,
"timestamp": 1760353369.9701269
}
Task: 1ae2feb7.json
Success: False
Error: Search failed: no_multi_example_solution
Multi-example validation: ENABLED
Training examples validated: 3
Candidates generated: 25
Validation success rate: 0.0%
Computation time: 30.23s
Total time: 30.24s
``
so it failed.
Let's see if any of them work at all as advertised:
``
ls ARC-AGI-2/data/evaluation/ | xargs -I'{}' python3 -m arc_solver.cli.main solve 'ARC-AGI-2/data/evaluation/{}' |& tee tmp.txt
``
and at the end:
``
grep 'Success: True' tmp.txt | wc
``
has only 7 successes.
Also weirdly
``
grep 'Success: True' tmp.txt | wc
``
only has 102 hits, but there were 120 JSON tasks in that folder. I search for the missing executions:
``
diff -u <(grep Task: tmp.txt | cut -d' ' -f2) <(ls ARC-AGI-2/data/evaluation)
``
The first missing one is 135a2760, it blows up with:
``
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
``
and grepping ERROR gives us:
``
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type SizePredicate is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type ndarray is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type ndarray is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type VerticalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type VerticalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type ndarray is not JSON serializable
ERROR: Solve command failed: Object of type VerticalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type ndarray is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type HorizontalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type VerticalLinePredicate is not JSON serializable
ERROR: Solve command failed: Object of type VerticalLinePredicate is not JSON serializable
``
Reported at: https://github.com/aviad12g/ARC-AGI-solution/issues/1
= ARC-AGI problem set
{c}
{parent=ARC-AGI}
= ARC-AGI version
{c}
{synonym}
= Official ARC-AGI problem set
{parent=ARC-AGI problem set}
= ARC-AGI-1
{c}
{parent=Official ARC-AGI problem set}
= ARC-AGI-1 problem
{parent=ARC-AGI-1}
{scope}
= Train
{parent=ARC-AGI-1 problem}
= ARC-AGI-1 training problem
{synonymNoScope}
= 007bbfb
{parent=Train}
{title2=1}
https://arcprize.org/play?task=007bbfb7
Hard input constraints:
* inputs are 3x3
* inputs contain only 2 colors monocolored: black and another
Hard output constraints:
* output is 3x input width and height. Suggests that the output is a 3x3 grid based on the input.
* stronger: if output is split as a 3x3 grid, then each 3x3 block is either black or a copy as input. Which is which?
* stronger: each pixel of the input determines if block is black or copy (final solution)
* output contains only two colors: black and another
* stronger: the same two colors as input
Input output comparison:
* input appears pasted on output multiple times: suggests it is being copy pasted
Hard output constraints:
* output is 3x input width and height: suggests that the output is a 3x3 grid based on the input
If that is the case, let's try to figure out what is placed on each output grid.
Notice: each grid element is either blank or the input.
OK so let's determine what in the input determines each output grid.
Because input in 3x3 maybe there's a direct mapping.
= 00d62c1b
{parent=Train}
{title2=2}
https://arcprize.org/play?task=00d62c1b
Hard input constraints:
* inputs have two colors: green and black
Hard output constraints:
* output has three colors: black, green and yellow
* output has same size as input
* green is copied from input to output
* output differs from input by making some black pixels yellow. Which pixels are becoming yellow?
* output differs from input by making inner regions (non-diagonal) yellow with non-diagonal flood fill
= 017c7c7b
{parent=Train}
{title2=3}
https://arcprize.org/play?task=017c7c7b
Input constraints:
* inputs are 3x6
Output constraints:
* outputs are 3x9
TODO: this one is quite challenging.
= 025d127b
{parent=Train}
{title2=4}
https://arcprize.org/play?task=025d127b
Output constraints:
* Input and output have the same size
* Supposing background is black, input and output contain the same number of objects of each color
* the lower right part of each object (non-diagonal) does not move
* the rest of each object outside the lower right part moves by 1 square to the right
= 0520fde7
{parent=Train}
{title2=6}
https://arcprize.org/play?task=0520fde7
= Eval
{parent=ARC-AGI-1 problem}
= ARC-AGI-2
{c}
{parent=Official ARC-AGI problem set}
{title2=2025-03-24}
* https://github.com/arcprize/ARC-AGI-2
* https://arcprize.org/play?task=1ae2feb7
Has the following structure:
* <ARC-AGI-2 training dataset>[Training Set]: 1000 tasks: a variety of difficulty levels, easy to hard, designed to contain all "primitives" needed for eval
* <ARC-AGI-2 public evaluation dataset>[Public Eval Set]: 120 tasks
* Semi-Private Eval: 120 hard tasks, may have been exposed to limited third-parties eg. via API
* Private Eval Set: 120 tasks, never exposed to third parties
= ARC-AGI-2 problem
{c}
{parent=ARC-AGI-2}
{scope}
= Approach
{c}
{parent=ARC-AGI-2 problem}
= Primitive
{parent=Approach}
= Feature extraction
{synonym}
These section lists common visual primitives that a solver must first extract in order to infer solutions.
Some of these have a lot of prior world content, others less.
Many people have come up with the same idea on the Discord. Some nicely call it <domain specific language>[DSL].
Implementations:
* <ARC-DSL>
= Input primitive
{parent=Primitive}
= Background color
{parent=Input primitive}
If a color is inferred to be a background color, it contains no information and should be ignored.
Most problems tend to use black as a background color, but not all of them.
= Object
{parent=Input primitive}
An "object" is a set of points that is understood to be one singular entity.
Contiguity and having the same color are strong indicators that something should be understood as an object.
= Container
{parent=Object}
= Box
{parent=Container}
A rectangular container.
The toplevel viewport is always implicitly understood as a special box.
= Edge
{parent=Box}
= Left edge
{parent=Edge}
= Right edge
{parent=Edge}
= Top edge
{parent=Edge}
= Bottom edge
{parent=Edge}
= Toplevel box
{parent=Box}
There are two or more boxes drawn inside the toplevel and sharing boundaries with toplevel.
= Two toplevel boxes
{parent=Toplevel box}
= Input output toplevel boxes
{parent=Two toplevel boxes}
There are <two toplevel boxes>, one contains only input, and all output goes to the second one. The second one may also contain some input.
= Monocolor object
{parent=Object}
= Primitive relation
{parent=Object}
= Distance
{parent=Primitive relation}
A path is something you obtain by somehow drawing from one point to another, e.g. a <line>, and then starting another drawing between two points from the end point.
= Adjacent
{parent=Distance}
= Touching
{synonym}
{title2}
<Distance> = 0.
= Rectangle
{parent=Object}
Rectangle is like a box but always fully filled.
= Square
{parent=Rectangle}
= Point
{parent=Square}
A point is a 1-<square>.
= Path
{parent=Object}