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ClassDiagram3.cd
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100 lines (100 loc) · 4.45 KB
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
<Class Name="Unicorn.AnimatorOverrider" Collapsed="true">
<Position X="23" Y="2" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAACAAAAAAAAAABAAAAAAAAAAAIAAAAAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\AnimatorOverrider.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerAttackState" Collapsed="true">
<Position X="9.25" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAAAAABAAIAAAAAAAAAAQAAAAAAAAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerAttackState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerBaseState" Collapsed="true">
<Position X="13.75" Y="2" Width="1.5" />
<TypeIdentifier>
<HashCode>IACAAAABCAAAoAIAIAAAAAAQAAABABAAAAICBAAEAgA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerBaseState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerBuildState" Collapsed="true">
<Position X="18.25" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAAAAAAAAIAAAAAAAAAAQAAAAAACAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerBuildState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerDefendState" Collapsed="true">
<Position X="7" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAAAAAAAAIAAAAAAAAAAQAAAAAAAAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerDefendState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerDieState" Collapsed="true">
<Position X="11.5" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAAAAAAAAIAAAAAAAAAAQAAAAAAAAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerDieState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerIdleState" Collapsed="true">
<Position X="13.75" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAAAAAAAAIAAAAAAAAAAQAAAAAAAAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerIdleState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerShootState" Collapsed="true">
<Position X="20.5" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AAGAAAAAAAAAIAAAIACABCAQAAAAAAIAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerShootState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerStateFactory" Collapsed="true">
<Position X="24.75" Y="2" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAABAAgAAAAAAAAAIAAoAAAAAAAAAAAQAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerStateFactory.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerStateMachine">
<Position X="3" Y="1.25" Width="1.5" />
<NestedTypes>
<Enum Name="Unicorn.PlayerStateMachine.SupState" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerStateMachine.cs</NewMemberFileName>
</TypeIdentifier>
</Enum>
<Enum Name="Unicorn.PlayerStateMachine.SubState" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerStateMachine.cs</NewMemberFileName>
</TypeIdentifier>
</Enum>
</NestedTypes>
<TypeIdentifier>
<HashCode>JFYAAAByQMEAQAiAEAABASDREAgAAVgAYgAAIA8AgBA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerStateMachine.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.PlayerWalkState" Collapsed="true">
<Position X="16" Y="3.25" Width="1.5" />
<TypeIdentifier>
<HashCode>AACAAEAAAAAAIAAAAAAAAAAQAAAAAAAAAAIABAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\PlayerWalkState.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Unicorn.SetAttackType" Collapsed="true">
<Position X="24.75" Y="3" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAABAEAAAAAAAAAAAAAAAAABAAAAAAAAAA=</HashCode>
<FileName>Assets\_game\Scripts\Actor\Player\PlayerState\SetAttackType.cs</FileName>
</TypeIdentifier>
</Class>
<Font Name="Segoe UI" Size="9" />
</ClassDiagram>